Date: 2005-03-15 03:50 pm (UTC)
Ok, so I realize I am in one of those games but I am going to try and pretendin this post to be an objective person....

The first thought is do you think the players know how you feel? Both as a group and on a one to one basis? Have you talked to each one that gives you specific problems in a private manner? Have you talked to the ones that don't? Some or even all might not realize that they are doing anything that is upsetting to you or realize the degree to which you are being upset and would want to know.

As for the 3 problems you list, (B) doesnt feel like it is going to slow things down as much as many other issues. People are going to take more time and thought then moving your glasses around. Also, can you get new glasses that solve your problem? As for (A) it sounds as if you like the system you have. If so and you have already examined it and removed whatever slows you down, your done here and there is no problem.

(C) is a pickle. (C) is what gaming is about. Sometimes the GM is talking to just one person and the others have to suck it up. The challenge is making sure everyone get a part of the big GM pie,or at least a part that everyone is happy with and that may not be possible depending on the amount of time each person needs to feel as if they are a part of the story. Some people need to be on screen in every scene to feel as if they are a part while others wait for their moment to shine.

Really, the rest of your post is about the players and there is where the hard choices lie. Some players don't mix well with other types of players or GMs or game systems or stories. Finding a good match is important. If someone is causing too much trouble they have to stop it. Period. It doesn't matter how they feel about it, it must stop. If they can't or won't then it is the wrong game for EVERYONE involved and keeping them around is just going to make things worse.

An easy example is you mention that one of your problem players is in both games. That means you get a double helping of stress from one person. He should be talked to so that he knows what is going on. He likely doesnt want to cause pain, it is just a natural to how he likes to play and who he is playing with. If he can't or wont change then you have to look at the situation: Does he cause more problems in one gmae or the other? Maybe you could releive alot of stress by simply asking him to bow out of one game.

There is one more thing that I have made the mistake of and I feel you have as well. This is a group story telling enterprise. While being the GM you have extra power and responsiblty but far from 100% or even 50%. Your players wants and desires matter. Your players ALSO have to take responsiblty for the game they are in. If there is a problem that many of the group are having with 1 or 2 players then the GROUP has to say something to those people as well as you. It isn't YOUR job it is, EVERYONES and they get off their ass and speak.
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