I've appreciated the comments, but the really amusing parts are that - except for my nearest and dearest - the main causes of my irritation aren't on LJ, so they won't be reading this.
The annoyance factor is the worst with one specific player - and I may ask him to only be in one of the 2 games. That may help. Another aid may be to stop running at Paul's place on Saturday & reduce the number of Saturday players.
Comparing the two games, the Sunday game is much less stressful than the Saturday game - BUT it follows the Saturday game, so there is some slop-over-stress. And when there is an annoying, why-can't-they-drop-the-subject rules nagging, it always seems inspired by one player who gets the brunt of my irritation. Other people only get tarred with a very small amount of that annoyance.
The really distressing thing from my POV is that, whereas boojum makes me want to beat him senseless from his rules-bitching, he tends to play a good character in either game. The Sunday PCs have great personalities - and IMHO - even the weakest at the table is about 200% better than a couple of the Saturday guys. And Trey, when he can stay at the table, does a great job. Also MHO who the (expletive) cares if people thinks his PCs personalities drive the games? If (all caps now) SOMEONE DOESN'T HAVE A PERSONALITY THEY DON'T HAVE A RIGHT TO COMPLAIN ABOUT THOSE WHO DO!.
It pisses me off that Trey's gotten so gun-shy over criticism about his playing style. The ONLY other Saturday PC who has the ability to successfully manage a group of PCs is Silarus and she's found that it is a thankless task.
Then, of course, there's the Sunday game - and the players there have found that if a Trey PC isn't in charge .... they end up with _Bart_. (Actually, I have great fun with Tom - and with both he & Victor refereeing there are times I can share a few silent moments of fellow feeling with them.) For Sunday, I don't mind there being a lessened feeling of direction to the game. It works with what they are trying to do.
But a forceful Trey PC doesn't bug me. Flavorless PCs that run away from anything resembling flavor text and can't manage to do in-character dialogue for more than 2 sentences BUG me. Rule-nagging _really_ bugs me. Most of that is happening on Saturday, too. Just makes me feel all growly.
no subject
Date: 2005-03-15 11:49 pm (UTC)The annoyance factor is the worst with one specific player - and I may ask him to only be in one of the 2 games. That may help. Another aid may be to stop running at Paul's place on Saturday & reduce the number of Saturday players.
Comparing the two games, the Sunday game is much less stressful than the Saturday game - BUT it follows the Saturday game, so there is some slop-over-stress. And when there is an annoying, why-can't-they-drop-the-subject rules nagging, it always seems inspired by one player who gets the brunt of my irritation. Other people only get tarred with a very small amount of that annoyance.
The really distressing thing from my POV is that, whereas boojum makes me want to beat him senseless from his rules-bitching, he tends to play a good character in either game. The Sunday PCs have great personalities - and IMHO - even the weakest at the table is about 200% better than a couple of the Saturday guys. And Trey, when he can stay at the table, does a great job. Also MHO who the (expletive) cares if people thinks his PCs personalities drive the games? If (all caps now) SOMEONE DOESN'T HAVE A PERSONALITY THEY DON'T HAVE A RIGHT TO COMPLAIN ABOUT THOSE WHO DO!.
It pisses me off that Trey's gotten so gun-shy over criticism about his playing style. The ONLY other Saturday PC who has the ability to successfully manage a group of PCs is Silarus and she's found that it is a thankless task.
Then, of course, there's the Sunday game - and the players there have found that if a Trey PC isn't in charge .... they end up with _Bart_. (Actually, I have great fun with Tom - and with both he & Victor refereeing there are times I can share a few silent moments of fellow feeling with them.) For Sunday, I don't mind there being a lessened feeling of direction to the game. It works with what they are trying to do.
But a forceful Trey PC doesn't bug me. Flavorless PCs that run away from anything resembling flavor text and can't manage to do in-character dialogue for more than 2 sentences BUG me. Rule-nagging _really_ bugs me. Most of that is happening on Saturday, too. Just makes me feel all growly.